| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeDataSetBase.h |
Include |
#include "NiagaraNodeDataSetBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UNiagaraNodeDataSetBase : public UNiagaraNode
Name | Description | ||
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DataSet |
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const UStruct &... |
ExternalStructAsset |
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VariableFriendlyNames |
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Variables |
Name | Description | |
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UNiagaraNodeDataSetBase ( |
Name | Description | ||
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AddParameterMapPins() |
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GetSupportedNiagaraTypeDef ( |
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InitializeFromStruct ( |
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InitializeFromStructInternal ( |
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IsSynchronizedWithStruct |
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SynchronizeWithStruct() |
Name | Description | ||
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RefreshFromExternalChanges() |
Refreshes the node due to external changes, e.g. the underlying function changed for a function call node. |
Name | Description | ||
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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ConditionVarName |
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ParamMapInVarName |
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ParamMapOutVarName |