Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeOp.h |
Include |
#include "NiagaraNodeOp.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UNiagaraNodeOp : public UNiagaraNodeWithDynamicPins
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UNiagaraNodeOp ( |
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AllowDynamicPins() |
Void AddParameterAndSetMetaData(FNiagaraVariable& Parameter, const FNiagaraVariableMetaData& ParameterMetaData, UEdGraphPin* AddPin); |
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AllowNiagaraTypeForAddPin ( |
Determine whether or not a Niagara type is supported for an Add Pin possibility. |
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CanMovePin ( |
Called to determine if a pin can be moved by the user. |
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CanRemovePin ( |
Called to determine if a pin can be removed by the user. |
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OnNewTypedPinAdded ( |
Called when a new typed pin is added by the user. |
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OnPinRenamed ( |
Called when a pin is renamed. |
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Compile |
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ENiagaraNume... |
GetNumericOutputTypeSelectionMode() |
Gets which mode to use when deducing the type of numeric output pins from the types of the input pins. |
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RefreshFromExternalChanges() |
Refreshes the node due to external changes, e.g. the underlying function changed for a function call node. |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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OnPinRemoved ( |
Called when a pin is removed |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |