UNiagaraNodeReadDataSet::CanAddToGraph

Apply any node-specific logic to determine if it is safe to add this node to the graph.

Windows
MacOS
Linux

Override Hierarchy

UNiagaraNode::CanAddToGraph()

UNiagaraNodeReadDataSet::CanAddToGraph()

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeReadDataSet.h

Include

#include "NiagaraNodeReadDataSet.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeReadDataSet.cpp

Syntax

virtual bool CanAddToGraph
(
    UNiagaraGraph * TargetGraph,
    FString & OutErrorMsg
) const

Remarks

Apply any node-specific logic to determine if it is safe to add this node to the graph. This is meant to be called only in the Editor before placing the node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss