UNiagaraNodeReadDataSet

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Inheritance Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeReadDataSet.h

Include

#include "NiagaraNodeReadDataSet.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UNiagaraNodeReadDataSet : public UNiagaraNodeDataSetBase

Constructors

Name Description

Public function

UNiagaraNodeReadDataSet

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UNiagaraNode

Name Description

Public function Virtual Const

void

 

BuildParameterMapHistory

(
    FNiagaraParameterMapHistoryBuilder ...,
    bool bRecursive,
    bool bFilterForCompilation
)

Public function Virtual Const

bool

 

CanAddToGraph

(
    UNiagaraGraph* TargetGraph,
    FString& OutErrorMsg
)

Apply any node-specific logic to determine if it is safe to add this node to the graph.

Public function Virtual

void

 

Compile

(
    FHlslNiagaraTranslator* Transl...,
    TArray< int32 >& Outputs
)

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

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