| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeReadDataSet.h |
Include |
#include "NiagaraNodeReadDataSet.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UNiagaraNodeReadDataSet : public UNiagaraNodeDataSetBase
Name | Description | |
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UNiagaraNodeReadDataSet ( |
Name | Description | ||
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BuildParameterMapHistory ( |
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CanAddToGraph ( |
Apply any node-specific logic to determine if it is safe to add this node to the graph. |
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Compile |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |