UNiagaraOverviewNode

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraOverviewNode.h

Include

#include "NiagaraOverviewNode.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UNiagaraOverviewNode : public UEdGraphNode

Constructors

Name Description

Public function

UNiagaraOverviewNode()

Functions

Name Description

Public function Const

const FGuid

 

GetEmitterHandleGuid()

Public function

UNiagaraSyst...

 

GetOwningSystem()

Public function

void

 

Initialize

(
    UNiagaraSystem* InOwningSystem
)

Public function

void

 

Initialize

(
    UNiagaraSystem* InOwningSystem,
    FGuid InEmitterHandleGuid
)

Public function Const

bool

 

IsRenamePending()

Public function

void

 

RenameStarted()

Public function

void

 

RequestRename()

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

bool

 

CanCreateUnderSpecifiedSchema

(
    const UEdGraphSchema* Schema
)

Determine if this node can be created under the specified schema

Public function Virtual Const

bool

 

CanDuplicateNode()

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

bool

 

GetCanRenameNode()

If true, this node can be renamed in the editor

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual

void

 

OnRenameNode

(
    const FString& NewName
)

Called when this node is being renamed after a successful name validation

Constants

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