UNiagaraStackFunctionInput::GetDataValueObject

Gets the current data object value of this input is there is one.

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackFunctionInput.h

Include

#include "ViewModels/Stack/NiagaraStackFunctionInput.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/Stack/NiagaraStackFunctionInput.cpp

Syntax

UNiagaraDataInterface * GetDataValueObject()

Remarks

Gets the current data object value of this input is there is one.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss