UNiagaraStackPropertyRow::Initialize

Windows
MacOS
Linux

References

Module

NiagaraEditor

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/ViewModels/Stack/NiagaraStackPropertyRow.h

Include

#include "ViewModels/Stack/NiagaraStackPropertyRow.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/Stack/NiagaraStackPropertyRow.cpp

Syntax

void Initialize
(
    FRequiredEntryData InRequiredEntryData,
    TSharedRef< IDetailTreeNode > InDetailTreeNode,
    FString InOwnerStackItemEditorDataKey,
    FString InOwnerStackEditorDataKey,
    UNiagaraNode * InOwningNiagaraNode
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss