Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
Include |
#include "NiagaraShared.h" |
static TMap< FNiagaraShaderMapId, FNiagaraShaderMap * > GIdToNiagaraShaderMap;
A global map from a script's ID and static switch set to any shader map cached for that script. Note: this does not necessarily contain all script shader maps in memory. Shader maps with the same key can evict each other. No ref counting needed as these are removed on destruction of the shader map.