FNiagaraShaderMap::GetMaxTextureSamplers

Returns the maximum number of texture samplers used by any shader in this shader map.

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Syntax

uint32 GetMaxTextureSamplers() const

Remarks

Returns the maximum number of texture samplers used by any shader in this shader map.

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