FNiagaraShaderMap::ProcessCompilationResults

Sorts the incoming compiled jobs into the appropriate mesh shader maps, and finalizes this shader map so that it can be used for rendering.

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Source

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp

Syntax

bool ProcessCompilationResults
(
    const TArray< TSharedRef< class FShaderCommonCompileJob, ESPMode::ThreadSafe >> & InCompilationResults,
    int32 & ResultIndex,
    float & TimeBudget
)

Remarks

Sorts the incoming compiled jobs into the appropriate mesh shader maps, and finalizes this shader map so that it can be used for rendering.

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