FNiagaraShaderScript::HasValidGameThreadShaderMap

Checks if there is a valid GameThreadShaderMap, that is, the script can be run

Windows
MacOS
Linux

References

Module

NiagaraShader

Header

/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h

Include

#include "NiagaraShared.h"

Syntax

bool HasValidGameThreadShaderMap() const

Remarks

Checks if there is a valid GameThreadShaderMap, that is, the script can be run

Returns

returns true if there is a GameThreadShaderMap.

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