Module |
|
Header |
/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraSpriteVertexFactory.h |
Include |
#include "NiagaraSpriteVertexFactory.h" |
Source |
/Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Private/NiagaraSpriteVertexFactory.cpp |
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters & Parameters
)
Should we cache the material's shadertype on this platform with this vertex factory?