UOSCServer::SetAddress
Set the address and port of server. Fails if server is currently active.
Module
|
OSC
|
Header
|
/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h
|
Include
|
#include "OSCServer.h"
|
Source
|
/Engine/Plugins/Runtime/OSC/Source/OSC/Private/OSCServer.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC")
bool SetAddress
(
const FString & ReceiveIPAddress,
int32 Port
)
Set the address and port of server. Fails if server is currently active.
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