UOSCServer::SetTickInEditor
Set whether server instance can be ticked in-editor (editor only and available to blueprint for use in editor utility scripts/script actions).
Module
|
OSC
|
Header
|
/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h
|
Include
|
#include "OSCServer.h"
|
Source
|
/Engine/Plugins/Runtime/OSC/Source/OSC/Private/OSCServer.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC")
void SetTickInEditor
(
bool bInTickInEditor
)
Set whether server instance can be ticked in-editor (editor only and available to blueprint for use in editor utility scripts/script actions).
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