UOSCServer::SetWhitelistClientsEnabled

When set to true, server will only process received messages from whitelisted clients.

Windows
MacOS
Linux

References

Module

OSC

Header

/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h

Include

#include "OSCServer.h"

Source

/Engine/Plugins/Runtime/OSC/Source/OSC/Private/OSCServer.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC")
void SetWhitelistClientsEnabled
(
    bool bEnabled
)

Remarks

When set to true, server will only process received messages from whitelisted clients.

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