Module |
|
Header |
/Engine/Plugins/Runtime/OSC/Source/OSC/Public/OSCServer.h |
Include |
#include "OSCServer.h" |
Source |
/Engine/Plugins/Runtime/OSC/Source/OSC/Private/OSCServer.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC")
void Stop()
Stop and tidy up network socket.