Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGuardianTestResult
Information about relationships between a triggered boundary (EBoundaryType::Boundary_Outer or EBoundaryType::Boundary_PlayArea) and a device or point in the world. All dimensions, points, and vectors are returned in Unreal world coordinate space.
Name | Description | ||
---|---|---|---|
|
float |
ClosestDistance |
Distance of device/point to surface of boundary specified by BoundaryType |
|
ClosestPoint |
Closest point on surface corresponding to specified boundary |
|
|
ClosestPointNormal |
Normal of closest point |
|
|
DeviceType |
Device type triggering boundary (ETrackedDeviceType::None if BoundaryTestResult corresponds to a point rather than a device) |
|
|
IsTriggering |
Is there a triggering interaction between the device/point and specified boundary? |