UOculusFunctionLibrary::AddLoadingSplashScreen

Adds loading splash screen with parameters

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary")
static void AddLoadingSplashScreen
(
    class UTexture2D * Texture,
    FVector TranslationInMeters,
    FRotator Rotation,
    FVector2D SizeInMeters,
    FRotator DeltaRotation,
    bool bClearBeforeAdd
)

Remarks

Adds loading splash screen with parameters

Parameters

Parameter

Description

Texture

(in) A texture asset to be used for the splash. Gear VR uses it as a path for loading icon; all other params are currently ignored by Gear VR.

TranslationInMeters

(in) Initial translation of the center of the splash screen (in meters).

Rotation

(in) Initial rotation of the splash screen, with the origin at the center of the splash screen.

SizeInMeters

(in) Size, in meters, of the quad with the splash screen.

DeltaRotation

(in) Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad.

bClearBeforeAdd

(in) If true, clears splashes before adding a new one.

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