UOculusFunctionLibrary::GetGPUFrameTime

Returns the GPU frame time on supported mobile platforms (Go for now)

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary")
static float GetGPUFrameTime()

Remarks

Returns the GPU frame time on supported mobile platforms (Go for now)

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