UOculusFunctionLibrary::GetGPUUtilization
Returns the GPU utilization availability and value
Module
|
OculusHMD
|
Header
|
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h
|
Include
|
#include "OculusFunctionLibrary.h"
|
Source
|
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary")
static void GetGPUUtilization
(
bool & IsGPUAvailable,
float & GPUUtilization
)
Returns the GPU utilization availability and value
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.