UOculusFunctionLibrary::GetLoadingSplashParams

Returns loading splash screen parameters.

Windows
MacOS
Linux

Deprecated

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary",
          Meta=(DeprecatedFunction, DeprecationMessage="UOculusFunctionLibrary::GetLoadingSplashParams has been deprecated and no longer functions as before. Please use the generic UStereoLayerFunctionLibrary instead."))
static void GetLoadingSplashParams
(
    FString & TexturePath,
    FVector & DistanceInMeters,
    FVector2D & SizeInMeters,
    FVector & RotationAxis,
    float & RotationDeltaInDeg
)

Remarks

Returns loading splash screen parameters.

Parameters

Parameter

Description

TexturePath

(out) A path to the texture asset to be used for the splash. Gear VR uses it as a path for loading icon; all other params are currently ignored by Gear VR.

DistanceInMeters

(out) Distance, in meters, to the center of the splash screen.

SizeInMeters

(out) Size, in meters, of the quad with the splash screen.

RotationAxes

(out) A vector that specifies the axis of the splash screen rotation (if RotationDelta is specified).

RotationDeltaInDeg

(out) Rotation delta, in degrees, that is added each 2nd frame to the quad transform. The quad is rotated around the vector "RotationAxes".

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