Deprecated
UOculusFunctionLibrary::GetLoadingSplashParams has been deprecated and no longer functions as before. Please use the generic UStereoLayerFunctionLibrary instead.
Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary",
Meta=(DeprecatedFunction, DeprecationMessage="UOculusFunctionLibrary::GetLoadingSplashParams has been deprecated and no longer functions as before. Please use the generic UStereoLayerFunctionLibrary instead."))
static void GetLoadingSplashParams
(
FString & TexturePath,
FVector & DistanceInMeters,
FVector2D & SizeInMeters,
FVector & RotationAxis,
float & RotationDeltaInDeg
)
Returns loading splash screen parameters.
Parameter |
Description |
---|---|
TexturePath |
(out) A path to the texture asset to be used for the splash. Gear VR uses it as a path for loading icon; all other params are currently ignored by Gear VR. |
DistanceInMeters |
(out) Distance, in meters, to the center of the splash screen. |
SizeInMeters |
(out) Size, in meters, of the quad with the splash screen. |
RotationAxes |
(out) A vector that specifies the axis of the splash screen rotation (if RotationDelta is specified). |
RotationDeltaInDeg |
(out) Rotation delta, in degrees, that is added each 2nd frame to the quad transform. The quad is rotated around the vector "RotationAxes". |