Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp |
static OculusHMD::FOculusHMD * GetOculusHMD()
For outer boundary only. Devs can bind delegates via something like: BoundaryComponent->OnOuterBoundaryTriggered.AddDynamic(this, &UCameraActor::PauseGameForBoundarySystem) where PauseGameForBoundarySystem() takes a TArray