Deprecated
UOculusFunctionLibrary::IsAutoLoadingSplashScreenEnabled has been deprecated and no longer functions as before. Please use the generic UStereoLayerFunctionLibrary instead.
Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="OculusLibrary",
Meta=(DeprecatedFunction, DeprecationMessage="UOculusFunctionLibrary::IsAutoLoadingSplashScreenEnabled has been deprecated and no longer functions as before. Please use the generic UStereoLayerFunctionLibrary instead."))
static bool IsAutoLoadingSplashScreenEnabled()
Returns true, if the splash screen is automatically shown when LoadMap is called.