UOculusFunctionLibrary::SetCPUAndGPULevels

Returns if the device is currently tracked by the runtime or not.

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary")
static void SetCPUAndGPULevels
(
    int CPULevel,
    int GPULevel
)

Remarks

Returns if the device is currently tracked by the runtime or not.

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