UOculusFunctionLibrary::SetGuardianVisibility

Forces the runtime to render guardian at all times or not

Windows
MacOS
Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary|Guardian")
static void SetGuardianVisibility
(
    bool GuardianVisible
)

Remarks

Forces the runtime to render guardian at all times or not

Parameters

Parameter

Description

GuardianVisible

(in) True will display guardian, False will hide it

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