UOculusMR_Settings::SetUseDynamicLighting

Use the in-game lights on the camera frame

Windows
MacOS
Linux

References

Module

OculusMR

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Public/OculusMR_Settings.h

Include

#include "OculusMR_Settings.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusMR/Private/OculusMR_Settings.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=OculusMR)
void SetUseDynamicLighting
(
    bool val
)

Remarks

Use the in-game lights on the camera frame

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