IOnlineIdentity::CreateUniquePlayerId

Create a unique id from binary data (used during replication)

Windows
MacOS
Linux

Override Hierarchy

IOnlineIdentity::CreateUniquePlayerId()

FOnlineIdentityTwitch::CreateUniquePlayerId()

References

Module

OnlineSubsystem

Header

/Engine/Plugins/Online/OnlineSubsystem/Source/Public/Interfaces/OnlineIdentityInterface.h

Include

#include "Interfaces/OnlineIdentityInterface.h"

Syntax

TSharedPtr< const FUniqueNetId > CreateUniquePlayerId
(
    uint8 * Bytes,
    int32 Size
)

Remarks

Create a unique id from binary data (used during replication)

Returns

UniqueId from the given data, NULL otherwise

Parameters

Parameter

Description

Bytes

opaque data from appropriate platform

Size

size of opaque data

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