Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusIdentityCallbackProxy.h |
Include |
#include "OculusIdentityCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusIdentityCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Identity", Meta=(BlueprintInternalUseOnly="true"))
static UOculusIdentityCallbackProxy * GetOculusIdentity
(
int32 LocalUserNum
)
Kick off GetOculusIdentity. Asynchronous see OnLoginCompleteDelegate for results.