UOculusNetConnection::RemoteAddressToString

Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID

Windows
MacOS
Linux

Override Hierarchy

UNetConnection::RemoteAddressToString()

UOculusNetConnection::RemoteAddressToString()

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetConnection.h

Include

#include "OculusNetConnection.h"

Source

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusNetConnection.cpp

Syntax

virtual FString RemoteAddressToString()

Remarks

Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID

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