| UNetConnection::RemoteAddressToString()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetConnection.h |
Include |
#include "OculusNetConnection.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusNetConnection.cpp |
virtual FString RemoteAddressToString()
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID