| UObjectBase
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Module |
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Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetDriver.h |
Include |
#include "OculusNetDriver.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class UOculusNetDriver : public UIpNetDriver
Name | Description | ||
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Connections |
Name | Description | ||
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OnNetworkingConnectionStateChange ( |
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OnNewNetworkingPeerRequest ( |
Name | Description | ||
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ISocketSubsy... |
GetSocketSubsystem() |
Get the socket subsytem appropriate for this net driver |
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InitBase ( |
Common initialization between server and client connection setup |
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InitConnect ( |
Initialize the net driver in client mode |
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InitListen ( |
Initialize the network driver in server mode (listener) |
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IsAvailable() |
Returns true if this net driver is valid for the current configuration. |
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IsNetResourceValid() |
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LowLevelSend ( |
Sends a 'connectionless' (not associated with a UNetConection) packet, to the specified address. |
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Shutdown() |
Shutdown all connections managed by this net driver |
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TickDispatch ( |
Handle time update: read and process packets |