Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusUpdateSessionCallbackProxy.h |
Include |
#include "OculusUpdateSessionCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusUpdateSessionCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true"))
static UOculusUpdateSessionCallbackProxy * SetSessionEnqueue
(
bool bShouldEnqueueInMatchmakingPool
)
Kick off UpdateSession check. Asynchronous see OnUpdateCompleteDelegate for results.