UOculusUpdateSessionCallbackProxy::SetSessionEnqueue

Kick off UpdateSession check. Asynchronous see OnUpdateCompleteDelegate for results.

Windows
MacOS
Linux

References

Module

OnlineSubsystemOculus

Header

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusUpdateSessionCallbackProxy.h

Include

#include "OculusUpdateSessionCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusUpdateSessionCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true"))
static UOculusUpdateSessionCallbackProxy * SetSessionEnqueue
(
    bool bShouldEnqueueInMatchmakingPool
)

Remarks

Kick off UpdateSession check. Asynchronous see OnUpdateCompleteDelegate for results.

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