typedef TMulticastDelegate_OneParam< void, const class FUniqueNetId & > FOnSteamAuthFailure
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Public/OnlineAuthInterfaceUtilsSteam.h |
Include |
#include "OnlineAuthInterfaceUtilsSteam.h" |
When authentication has failed and we are about to take action on the user, this delegate is fired. For the auth interface, overriding the delegate exposed in the class allows a game to override the default behavior, which is to kick anyone who fails authentication.
If you would like to receive analytics as to the success/failure for users we can identify (have their unique net id), use the result delegate instead.