USteamNetDriver

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemSteam

Header

/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Classes/SteamNetDriver.h

Include

#include "SteamNetDriver.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class USteamNetDriver : public UIpNetDriver

Variables

Name Description

Public variable

bool

 

bIsPassthrough

Should this net driver behave as a passthrough to normal IP

Constructors

Name Description

Public function

USteamNetDriver

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UNetDriver

Name Description

Public function Virtual

ISocketSubsy...

 

GetSocketSubsystem()

Get the socket subsytem appropriate for this net driver

Public function Virtual

bool

 

InitBase

(
    bool bInitAsClient,
    FNetworkNotify* InNotify,
    const FURL& URL,
    bool bReuseAddressAndPort,
    FString& Error
)

Common initialization between server and client connection setup

Public function Virtual

bool

 

InitConnect

(
    FNetworkNotify* InNotify,
    const FURL& ConnectURL,
    FString& Error
)

Initialize the net driver in client mode

Public function Virtual

bool

 

InitListen

(
    FNetworkNotify* InNotify,
    FURL& ListenURL,
    bool bReuseAddressAndPort,
    FString& Error
)

Initialize the network driver in server mode (listener)

Public function Virtual Const

bool

 

IsAvailable()

Returns true if this net driver is valid for the current configuration.

Public function Virtual

bool

 

IsNetResourceValid()

Public function Virtual

void

 

Shutdown()

Shutdown all connections managed by this net driver

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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