AOnlineBeaconClient::GetNetOwner

Return the actor responsible for replication, if any. Typically the player controller

Windows
MacOS
Linux

Override Hierarchy

AActor::GetNetOwner()

AOnlineBeacon::GetNetOwner()

AOnlineBeaconClient::GetNetOwner()

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h

Include

#include "OnlineBeaconClient.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/OnlineBeaconClient.cpp

Syntax

virtual const AActor * GetNetOwner() const

Remarks

Return the actor responsible for replication, if any. Typically the player controller

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss