| AActor::GetNetOwner()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconClient.h |
Include |
#include "OnlineBeaconClient.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/OnlineBeaconClient.cpp |
virtual const AActor * GetNetOwner() const
Return the actor responsible for replication, if any. Typically the player controller