| AOnlineBeaconHostObject::SpawnBeaconActor()
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/OnlineBeaconHostObject.h |
Include |
#include "OnlineBeaconHostObject.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/OnlineBeaconHostObject.cpp |
virtual AOnlineBeaconClient * SpawnBeaconActor
(
UNetConnection * ClientConnection
)
Each beacon host must be able to spawn the appropriate client beacon actor to communicate with the initiating client
new client beacon actor that this beacon host knows how to communicate with