APartyBeaconClient::RequestReservationUpdate

Sends an update request to the remote host to append additional members to an existing party in the host's session.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h

Include

#include "PartyBeaconClient.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp

Syntax

virtual bool RequestReservationUpdate
(
    const FOnlineSessionSearchResult & DesiredHost,
    const FUniqueNetIdRepl & RequestingPartyLeader,
    const TArray< FPlayerReservation > & PlayersToAdd,
    bool bRemovePlayers
)

Remarks

Sends an update request to the remote host to append additional members to an existing party in the host's session. Note this request is async.

Returns

true if the request able to be sent, false if it failed to send

Parameters

Parameter

Description

DesiredHost

a search result describing the server that the connection will be made to

RequestingPartyLeader

the leader of the party that will be updated

PlayersToAdd

the list of players that will be added to the party

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss