ASpectatorBeaconClient::ServerReservationRequest

Tell the server about the reservation request being made

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconClient.h

Include

#include "SpectatorBeaconClient.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
virtual void ServerReservationRequest
(
    const FString & SessionId,
    const FSpectatorReservation & Reservation
)

Remarks

Tell the server about the reservation request being made

Parameters

Parameter

Description

SessionId

expected session id on the other end (must match)

Reservation

pending reservation request to make with server

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