Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconClient.h |
Include |
#include "SpectatorBeaconClient.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
virtual void ServerReservationRequest
(
const FString & SessionId,
const FSpectatorReservation & Reservation
)
Tell the server about the reservation request being made
Parameter |
Description |
---|---|
SessionId |
expected session id on the other end (must match) |
Reservation |
pending reservation request to make with server |