Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementBlueprintLibrary.h |
Include |
#include "AchievementBlueprintLibrary.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/AchievementBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(WorldContext="WorldContextObject"),
Category="Online|Achievements")
static void GetCachedAchievementProgress
(
UObject * WorldContextObject,
APlayerController * PlayerController,
FName AchievementID,
bool & bFoundID,
float & Progress
)
Gets the status of an achievement ID (you must call CacheAchievements first to cache them)
Parameter |
Description |
---|---|
AchievementID |
The id of the achievement we are looking up |
bFoundID |
If the ID was found in the cache (if not, none of the other values are meaningful) |
Progress |
The progress amount of the achievement |