Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementBlueprintLibrary.h |
Include |
#include "AchievementBlueprintLibrary.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/AchievementBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(WorldContext="WorldContextObject"),
Category="Online|Achievements")
static void GetCachedAchievementDescription
(
UObject * WorldContextObject,
APlayerController * PlayerController,
FName AchievementID,
bool & bFoundID,
FText & Title,
FText & LockedDescription,
FText & UnlockedDescription,
bool & bHidden
)
Get the description for an achievement ID (you must call CacheAchievementDescriptions first to cache them)
Parameter |
Description |
---|---|
AchievementID |
The id of the achievement we are searching for data of |
bFoundID |
If the ID was found in the cache (if not, none of the other values are meaningful) |
Title |
The localized title of the achievement |
LockedDescription |
The localized locked description of the achievement |
UnlockedDescription |
The localized unlocked description of the achievement |
bHidden |
Whether the achievement is hidden |