UAchievementWriteCallbackProxy

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MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementWriteCallbackProxy.h

Include

#include "AchievementWriteCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UAchievementWriteCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FAchievementWri...

 

OnFailure

Called when there is an unsuccessful achievement write.

Public variable UProperty BlueprintAssignable

FAchievementWri...

 

OnSuccess

Called when there is a successful achievement write.

Constructors

Name Description

Public function

UAchievementWriteCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAchievement...

 

WriteAchievementProgress

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    FName AchievementName,
    float Progress,
    int32 UserTag
)

Writes progress about an achievement to the default online subsystem AchievementName is the ID of the achievement to update progress on Progress is the reported progress toward accomplishing the achievement UserTag is not used internally, but it is returned on success or failure

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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