Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/CreateSessionCallbackProxy.h |
Include |
#include "CreateSessionCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/CreateSessionCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|Session")
static UCreateSessionCallbackProxy * CreateSession
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
int32 PublicConnections,
bool bUseLAN
)
Creates a session with the default online subsystem.