UEndMatchCallbackProxy::EndMatch

End a match that is in progress while it is the current player's turn.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h

Include

#include "EndMatchCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/EndMatchCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|TurnBased")
static UEndMatchCallbackProxy * EndMatch
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController,
    TScriptInterface< ITurnBasedMatchInterface > MatchActor,
    FString MatchID,
    EMPMatchOutcome::Outcome LocalPlayerOutcome,
    EMPMatchOutcome::Outcome OtherPlayersOutcome
)

Remarks

End a match that is in progress while it is the current player's turn.

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