Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h |
Include |
#include "EndMatchCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/EndMatchCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UEndMatchCallbackProxy * EndMatch
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
TScriptInterface< ITurnBasedMatchInterface > MatchActor,
FString MatchID,
EMPMatchOutcome::Outcome LocalPlayerOutcome,
EMPMatchOutcome::Outcome OtherPlayersOutcome
)
End a match that is in progress while it is the current player's turn.