Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndTurnCallbackProxy.h |
Include |
#include "EndTurnCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/EndTurnCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UEndTurnCallbackProxy * EndTurn
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
FString MatchID,
TScriptInterface< ITurnBasedMatchInterface > TurnBasedMatchInterface
)
Ends the turn for the current player.