UEndTurnCallbackProxy::EndTurn

Ends the turn for the current player.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndTurnCallbackProxy.h

Include

#include "EndTurnCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/EndTurnCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|TurnBased")
static UEndTurnCallbackProxy * EndTurn
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController,
    FString MatchID,
    TScriptInterface< ITurnBasedMatchInterface > TurnBasedMatchInterface
)

Remarks

Ends the turn for the current player.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss