UEndTurnCallbackProxy

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MacOS
Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndTurnCallbackProxy.h

Include

#include "EndTurnCallbackProxy.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UEndTurnCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnFailure

Called when there is an unsuccessful query.

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnSuccess

Called when there is a successful query.

Constructors

Name Description

Public function

UEndTurnCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UEndTurnCallbackProxy()

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UEndTurnCall...

 

EndTurn

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    FString MatchID,
    TScriptInterface< ITurnBasedMatchIn...
)

Ends the turn for the current player.

Public function

void

 

UploadMatchDataDelegate

(
    FString MatchID,
    bool Succeeded
)

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound

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