UFindTurnBasedMatchCallbackProxy::FindTurnBasedMatch

Use the platform matchmaking service (like Game Center) to find a match.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h

Include

#include "FindTurnBasedMatchCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/FindTurnBasedMatchCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|TurnBased")
static UFindTurnBasedMatchCallbackProxy * FindTurnBasedMatch
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController,
    TScriptInterface< ITurnBasedMatchInterface > MatchActor,
    int32 MinPlayers,
    int32 MaxPlayers,
    int32 PlayerGroup,
    bool ShowExistingMatches
)

Remarks

Use the platform matchmaking service (like Game Center) to find a match.

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