Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h |
Include |
#include "FindTurnBasedMatchCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/FindTurnBasedMatchCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UFindTurnBasedMatchCallbackProxy * FindTurnBasedMatch
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
TScriptInterface< ITurnBasedMatchInterface > MatchActor,
int32 MinPlayers,
int32 MaxPlayers,
int32 PlayerGroup,
bool ShowExistingMatches
)
Use the platform matchmaking service (like Game Center) to find a match.