TCircularQueue< FReceivedPacket > ReceiveQueue
Thread-safe queue of received packets. The Run() function is the producer, UIpNetDriver::TickDispatch on the game thread is the consumer.
TCircularQueue< FReceivedPacket > ReceiveQueue
Thread-safe queue of received packets. The Run() function is the producer, UIpNetDriver::TickDispatch on the game thread is the consumer.