Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/JoinSessionCallbackProxy.h |
Include |
#include "JoinSessionCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/JoinSessionCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|Session")
static UJoinSessionCallbackProxy * JoinSession
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
const FBlueprintSessionResult & SearchResult
)
Joins a remote session with the default online subsystem.