UJoinSessionCallbackProxy::JoinSession

Joins a remote session with the default online subsystem.

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/JoinSessionCallbackProxy.h

Include

#include "JoinSessionCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/JoinSessionCallbackProxy.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|Session")
static UJoinSessionCallbackProxy * JoinSession
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController,
    const FBlueprintSessionResult & SearchResult
)

Remarks

Joins a remote session with the default online subsystem.

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