[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FOnLeaderboardFlushed OnSuccess
Called when there is a successful leaderboard flush.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FOnLeaderboardFlushed OnSuccess
Called when there is a successful leaderboard flush.