UOnlineSessionClient::HandleDisconnectInternal

Chance for the session client to handle the disconnect

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/OnlineSessionClient.h

Include

#include "OnlineSessionClient.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/OnlineSessionClient.cpp

Syntax

virtual bool HandleDisconnectInternal
(
    UWorld * World,
    UNetDriver * NetDriver
)

Remarks

Chance for the session client to handle the disconnect

Returns

true if disconnect was handled, false for general engine handling

Parameters

Parameter

Description

World

world involved in disconnect (possibly NULL for pending travel)

NetDriver

netdriver involved in disconnect

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss