UPartyBeaconState::ChangeTeam

Place a party on a new team, party must fit and team must exist

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h

Include

#include "PartyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconState.cpp

Syntax

virtual bool ChangeTeam
(
    const FUniqueNetIdRepl & PartyLeader,
    int32 NewTeamNum
)

Remarks

Place a party on a new team, party must fit and team must exist

Returns

true if successful, false otherwise

Parameters

Parameter

Description

PartyLeader

party to change teams

NewTeamNum

team to change to

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss